The Chronicles of Chronology
Each Ability Set includes a number of traits called power traits. Ability traits can be added to a dice pool when they benefit or support the action that’s being taken. Whether they’re appropriate is usually up to you as the player, but the Storyteller and other players will let you know if you’re being really weak with the justification. Many abilities can be used without even making a roll, if there’s nothing riding on the outcome.
Abilities are usually rated from d6 to d12, based on the following rough guidelines. Some abilities start at d8.
d6:Abilities of this rating aren’t the character’s signature ability or don’t get much of a spotlight when they’re used. d6 abilities are often utility type effects, or only of Minor
effect. Having a d6 ability is useful because it gives you justification for doing something that ordinary people can’t do, or it may come in handy when other abilities are shutdown or unavailable.
d8: Abilities of this rating include all of the Enhanced rank of ability; these are levels of performance beyond that of ordinary human beings. A d8 ability is one that sees a lot of use and is roughly equivalent to being an Expert of the ability.
d10: This rating of ability includes all of the Superhuman degrees of ability; these are significantly beyond those possessed by normal humans. Few characters have abilities rated higher than this. It’s a ability that’s roughly equivalent in effectiveness to being a Master of the ability.
d12: This rating is reserved for God-like levels of ability and the topmost level of performance possible. Very few characters have d12 abilities, and usually they’re limited to single, specific abilities.
Sight Beyond Sight